|
6. R/C flying on the web
There are several “bulletin-board” sites,
RC Universe
http://www.rcuniverse.com,
RC Groups http://www.rcgroups.com, and
WattFlyer RC
http://www.wattflyer.com
and doubtedly
others. These are specific for the interest, such as pattern, scale, sport,
electric, racing, sailplanes, jet turbines, etc.
AMA has a website
http://www.modelaircraft.org, with information. Various “special interest groups” have
websites, such as Giant Scale, IMAC and League of Silent Flight. You can find
news and upcoming events this way.
R/C flying on your computer
There are several flight simulator programs relating to models. This allows
people to practice without tearing up equipment. Is it worth it? Naturally,
opinions vary, but it is helpful in at least one particular:
When the model is flying away from you, orientation is easy, and if you push the
control sticks to the right, the model turns to the right. Anyone can
immediately grasp that. But when the model is coming towards you, right and left
are “reversed”—at least, it seems that way. Beginners have to learn this with
practice, and after a while it becomes automatic, so you don’t have to think
about it. It can be hard to learn. With a simulator, at least you won’t have a
crash while learning.
Is a computer simulator necessary? No.
[HOME]
- [EVENTS]
- [PHOTOS] -[CONTACT]
- [ABOUT
US] - [JOIN]
- [INFO]
- [MAP]
- [LINKS]
7. Gear
“What’s the cheapest way to do it?":
There is no cheap way to do this, not really. It’s not a cheap hobby.
Even if you buy used equipment, which is certainly possible, that won’t
be “cheap.” It depends, of course, on your definition of cheap. It’s
like fishing or golf or other hobbies, with initial cost and ongoing expenses.
It is possible to buy used equipment. Check the classified ads, check The
Shopper, and check for notices on the shelter at our flying field. The hobby
shops always have a few used models for sale, and they will often be complete
with radio and engine.
-
The absolutes: A model, preferably a “trainer,” one designed for that purpose. If you try to
start with a P-51, you won’t get very far. Bigger ones, .40-size and above (that
refers to engine displacement), fly better and are easier to see. Little ones
are less expensive and use less fuel.
-
A radio, which means transmitter, receiver, battery, servos, switch and charger.
-
An engine, size appropriate for the model. Cost increases with size.
-
Alternative: electric-powered model, becoming increasingly popular.
-
A can of fuel.
-
A pump--hand or battery operated-- or a bulb to transfer the fuel.
-
A glow plug battery
cable & connector.
-
A spare glow plug and a few spare propellers.
-
A “chicken stick” to start the engine, or an electric starter.
-
A box to carry a few tools and spare parts.
Where do I get this stuff? There are many discount, catalogue hobby outlets,
with advertisements in the model magazines, there are Internet hobby sites, and
there are a few local hobby shops. We recommend the latter. You get good advice,
you don’t wait ten days and you don’t pay postage. The local people support our
club, and we like to return the support. What do most beginners do? Most beginners go down to the hobby shop and ask for
a start-up collection of hardware, surrendering their credit card and looking
the other way. There are some options. Model: choice is already built (or ARF, almost ready-to-fly) and home built (by
you). Most people start with an ARF, which requires some assembly but no real
building, and perhaps a construction kit to work on while they learn to fly the
ARF. This is usually a .40-sized model, which means a high-wing trainer of about
55-inch wingspan. The .60-size models are larger, cost more, and require a
larger engine, which also costs more and uses more fuel. The smaller one is fine
to start with; any model smaller than that is not fine to start with, in the
writer’s opinion. An ARF usually comes with wheels, an engine mount and a fuel
tank. A construction model will need those as an additional investment. Either
way, the instruction booklet will be excellent; if you can follow instructions
and have some eye-hand coordination, you can do this. Engine: an engine to match the model, so let’s say a .40 (cu. inch) engine with
plain bearings. This is cheaper (really) than one with ball bearings, and is
quite adequate for a first model. Radio: a basic radio, four or five channels (means individual controls), which
comes as a set with the other items mentioned above. A radio is durable, can be
transferred from model to model, and can last ten years with a little luck.
Rubber bands: the wing of a trainer is usually held on with rubber bands. Use
new, #64 latex rubber bands, available at the hobby shops. Definitely don’t go
for cheap, here. Spare parts: you will need a spare glow plug (acts like a spark plug in your
lawn mower, but doesn’t spark) and another propeller or two, size to match the
engine. Most beginners use the composite props, because they are more durable;
the writer believes wooden props are safer. Either way, you must use proper
technique and care. Glow battery: a rechargeable battery with a connector that attaches to the glow
plug, for starting. It is removed once the engine is running. Chicken stick: a simple device to flip the propeller for starting, rather than
your fingers. Don’t use your fingers. Fuel: a gallon of 5% fuel with 18% oil. The 5% means nitromethane, and the oil
is usually a combination of synthetic oil and castor oil, 80-20. Get a bottle of
Baker’s AAA castor oil from the hobby shop and add 2 ˝ ounces to the gallon of
fuel. Castor oil from the drug store is a bad idea (hasn’t been “de-gummed”).
Lubrication is the only friend your engine is likely to have. Pump of some sort to get the fuel into the fuel tank. Simplest is a big rubber
bulb, made for this purpose. Next is a hand-operated pump, which is easier and
more elegant. Best, but not necessary, is an electric pump, which is most
elegant and works off the battery in your field box. If you go this route,
consider an Electric starter: which makes starting a little easier and helps keep your hands
away from the propeller. It obviously would cost more than a chicken stick, and
requires a 12-volt rechargeable battery, which would be the same one powering
the electric fuel pump. This is a small battery, about motorcycle size. It will
fit in a Field box: which you can make from your own design, make from a kit, or buy
already assembled. It can be a cigar box, if you don’t plan to use the power
options. It you get the power options, you will need a Power Panel, which allows you to run the various power options from one battery.
You can do without the glow battery if you have a power panel, which compensates
a little for the cost. The field box will hold your spare parts and a Few Tools: you will need a wrench to change the propeller, several standard and
Phillips screwdrivers, and other tools will come to mind as you work on the
model and see the hardware involved, all of which has the capability of falling
off. If you bring every tool you could possibly need, you might not be able to
lift the box. Now, what if you plan to begin with a glider—then all you need is a radio, the
same one, and a glider, usually an ARF 78” wingspan model, requiring only
assembly and installation of the radio. Gliders are less expensive and require
much less support equipment. Either way, don’t forget your sunglasses, hat and sunscreen.
Build or Buy? ARFs are becoming increasingly popular because they are
increasingly good. Not everyone likes to build, and not everyone thinks he/she
has the time (which is usually not true, but we’ll not quibble). You won’t have
the emotional investment in the ARF as you will with one you built with your own
sweat and blood (model knives are really sharp). For many, the real fun is
flying what you built yourself. Others don’t care and have a ball with one made
in China, by people unknown and unseen. It’s optional. Bottom line: the hobby shops have package deals on these things, so the price is
less than sum of what each would sell for, individually. That’s what most people
opt for. You can get by without the electric fuel pump, the electric starter,
the 12-volt battery plus power panel and custom field box, saving these things
for later. Maybe you will decide this isn’t such an exciting hobby, after all.
That’s always possible. Maybe you will decide it’s the greatest thing ever
(true) and buy every convenience available—which you can always do, later. [HOME]
- [EVENTS]
- [PHOTOS] -[CONTACT]
- [ABOUT
US] - [JOIN]
- [INFO]
- [MAP]
- [LINKS]
8. Flying field etiquette We have etiquette? Certainly. All activities have etiquette. In golf, you don’t
talk while someone is making a shot. In fishing, you help pay for the gas. Such
things are expected. At the flying field, you begin by making it easy for people to identify you (and
your transmitter). Wear your name badge, which also makes it easier to meet
people. Have your channel number on the antenna, have the appropriate flag on
the antenna (red, for “air” frequencies on all but the ham band), and keep your
transmitter in the impound area when not in use. If you find another transmitter on your channel, find the owner, identify
yourself and remind him that you will be sharing the frequency. He will want to
know that. If others will be using your frequency, limit your use to fifteen minutes at a
time. Don’t expect to adjust your engine for thirty minutes and then fly for
fifteen. Remember that another flyer may now be on the field with your frequency, even
though he wasn’t there when you arrived. Keep checking. If you are going to spend some time adjusting or breaking in an engine, go to
either end of the pit area. Start your engine only on the cement pit area, with your plane restrained and
the nose pointed toward the runway. When moving from the pit to the entrance ramp, keep your plane under physical
control at all times. After landing, shut down the engine before your plane
reaches the pit area. The club requires no more than four planes in the air at any one time. If
there are already four planes in the air you must wait. The air does get
crowded, and mid-air collisions are expensive for both parties. If you take off with others already in the air, you should take off and land in
the same direction as the others, unless there has been a significant wind
shift, and in that case call out what you are doing. Follow a racetrack pattern,
once in the air. Before taxiing out for takeoff, look for other planes. Call out your
intentions—this doesn’t always work, because of noise and distance, but you
should try. Call out your intentions when getting ready to land. Pass along
call-outs made by others. If your model is on the runway without power, call out, “On the runway.” If you
have to walk out to retrieve your model, call out, “Man on the field.” If you
hear such a call-out, pass it on. The runway is for takeoffs and landings. Do not make a pass over the runway
below an altitude of fifty feet. Low passes are made over the grass, in an
upwind direction. Be courteous. Be alert. Offer assistance. If you see a bad situation developing,
even though you are not involved, call out. Pass along call-outs; it’s a long
way from one end of the flight line to the other. Learn from mistakes, both
yours and others,’ and do better next time. |